Super Feel
Interactive Installation + Wearable Sensor Technology
Just like how our left hemisphere and right hemisphere work together, or a better example -- when two musicians performing a duet --- we want to see what happens when we are coordinating actions with others.
This project takes small forces from the hands of participants and scales them up, creating a stage where air, wind, fog, vibration can affect a crowd. The project features wearable devices with embedded sensors which are worn by users who then use their muscles and body gestures to make the space "playable". The goal is a supple, playful system that gives new powers to the wearer. At the same time, small and large flying objects in the space are being used as a form of visual aid to suggest that the "super power" or energy from the wearer are present -- forces which can be felt on the stage in form of a dramatic shake or gust of wind also made visual through unique forms that dance and animate.
The project consists of a a wrist band with embedded sensors with wearable materials and powered by portable battery that send biometric signal data wirelessly in real time. The sensors are small electrodes that needs to be placed on certain places on the arm.
Super Feel is an ongoing project and research of YesYesNo.
Credit:
commissioned by Cinekid,
and Mondriaan Fund, 2014
Software Research and Development:
Zach Lieberman
Electronic Research and Development:
Molmol Kuo
Hardware Prototype and Development:
Marcele Godoy
Project documentation / photography:
Intern:
Jorge Armamdo Avila
Superfeel at Cinekid Festival 2014
Video documentation at Cinekid